Project Overview

CHALLENGE

Twoha’s Cafe is a local bakery café located in Duluth, GA. They currently solely rely on social platforms such as Yelp, Facebook, and Instagram to promote business, however, they have the more unexplored potential to connect with their users to grow their business.

SOLUTION

  • Design a mobile ordering app that meets the goals of the business and users

  • Digital branding that effectively portrays Twoha’s unique personality

MY ROLE

UX, UI Designer

Research, Visual design, Prototyping, User Testing

TIME

May 2024 (4 weeks)

TOOLS

Figma, Procreate

Design Process

EMPATHIZE

Research

Through market research, competitive analysis, and user interviews, I developed a deeper understanding of Twoha’s landscape and customers.

Research Goals

  • Understand the market trends of the Bakery/Cafe industry in Duluth, GA.

  • Identify Twoha’s target market

  • Identify Twoha’s competitors and evaluate strengths and weaknesses

  • Understand the experiences people have online and offline

  • Discover pain points that people encounter online and offline

Market Research

I started with market research to understand the general market, consumer, and ordering trends in order to gain a fuller understanding of the market Twoha’s participates in.

Market Trends

  • The U.S. bakery café market was valued at approximately $12 billion in 2023 and is projected to grow at a compound annual growth rate (CAGR) of 4.5% through 2027​

  • The bakery sector saw significant price increases due to inflation, with bakery prices rising by 15.3% in Q1 2023 compared to the previous year​

  • Despite high inflation, sales in the perimeter bakery segment increased to $18.1 billion for the 52 weeks ending July 30, 2023​

  • Major corporations dominate the market, with 55% of all baked goods in the US produced by three major companies

Consumer Trends

  • Millennials (ages 25-40) and Generation Z (ages 10-25) are the primary age groups visiting bakery cafes.

  • 40% of consumers prefer bakery cafes that offer online ordering, delivery, and curbside pickup.

  • 45% of bakery cafe patrons prefer cafes that offer customizable options

  • 66% of global consumers are willing to pay more for sustainable brands

  • IBISWorld reports that bakery cafes with robust online and mobile ordering systems have seen increased sales and customer retention.

Mobile Ordering Trends

  • 71% of consumers have used mobile ordering, reflecting a significant increase since the pandemic

  • Digital orders, including mobile, contribute to approximately 50% of total restaurant revenue

  • Customers place 30-40% more orders per month via mobile apps compared to traditional online ordering​

  • 68% of consumers use mobile ordering primarily for convenience

  • 35% of customers engage with loyalty programs offered through mobile apps​

Sources

Competitive Analysis

Provisional Personas

Using the insights gained from my research— reading reviews, reddit threads, and comments, I created provisional persona to represent potential users.

User Interviews

I conducted interviews with 5 people, about 20 minutes each.

Some questions asked during the interview:

  • How often do you visit bakery cafes?

  • How do you typically discover new local cafes or bakeries?

  • When you visit a new cafe, what is your preferred method of ordering? Why?

  • What factors contribute to your decision to return to a cafe after your first visit?

  • If a local bakery cafe had a mobile ordering app, what features would you find most beneficial?

  • Can you describe any challenges or frustrations you’ve experienced when ordering from cafes, either in-person or online?

Empathy Map

Using an empathy map, I summarized and organized all the information I gathered during the user interviews to identify any patterns and synthesize key insights that will help me understand how to design for Twoha’s customer base.

Patterns

Preference for Mobile Ordering and Online Menus

All participants expressed a preference for using mobile apps to order and the importance of having the menu available online.

Insights

Value of Loyalty Programs and Special Deals

Participants frequently mentioned the importance of the cafe’s environment, including aspects like comfortable seating and welcoming atmosphere.

  • People prioritize convenience and time-saving features in their ordering experiences.

  • While the mobile app cannot directly control the physical environment, it can reflect the cafe’s ambiance through its design.

  • People appreciate being appreciated. Loyalty and rewards programs go a long way.

Importance of Atmosphere and Ambiance

Several participants highlighted the appeal of loyalty programs, student discounts, and special deals as factors that encourage them to visit and revisit a cafe.

Needs

  • To quickly and easily place and follow their orders through the app

  • To resonate with the mobile app's visual branding that reflects physical ambiance

  • To receive appropriate rewards for consistent and loyal patronage

User Persona

Based on my research, Emma would most likely be a common customer at Twoha’s Cafe.

DEFINE / IDEATE

Defining the Problem

To help define these problems, I used the insights gained from research and interviews to create POV statements from Emma’s perspective. Then, I use the persona and story to craft How Might We questions that will guide my ideation process. Below is an example of my process:

How Might We…?

Based on the POV Statements, I brainstormed several HMW questions that could solve Emma’s problem.

Brainstorming

I focused on certain HMW questions and brainstormed different ideas.

Task Flow

Task flow of ordering a drink from the menu.

User Flow

Emma’s process of ordering a drink ahead of arriving to the cafe for a long study session.

Strategizing

Given that the cafe is a small business, I wanted to strategize and determine which solutions should take priority not only for the sake of the user, but also for business feasibility.

Project Goals

I created a Venn diagram to visualize user goals and business goals. Comparing and contrasting the two would help guide decisions moving forward to ensure I was moving towards a well spliced design.

Product Roadmap

Based on the goals I defined in the Venn diagram, I started making decisions on what solutions should take priority to successfully and effectively meet those goals.

Design / Sketch

Lo-Fi Wireframes

Design / Prototype

Building a Prototype

Lo-Fi Digital Wireframes

Mockup

Usability Testing

Test Objectives

  • Test if users can easily complete the tasks

  • Observe the different paths users take to complete tasks

  • Assess areas of improvement to improve the usability of the design

Tasks

  • Prompt 1: Order a Mocha

  • Prompt 2: Check your reward points and status

  • Prompt 3: Change or add a payment method.

Summary

I conducted testing with 3 participants and observed how they interacted with the prototype and completed the tasks.

  • Method: Remote, moderated usability testing (Think Aloud)

  • Participants: 5

  • Age: 20-26 years

  • Average Time: 15 minutes

Affinity Map

To better identify patterns and synthesize insights, I used an affinity map to synthesize my findings

Amongst the patterns I uncovered, I was able to identify common pain points amongst our participants.

Pain Points

  • Contents of the homepage doesn’t resonate with users needs

  • Information on the Points Redeem page wasn’t organized intuitively.

  • Reward perks and exchange wasn’t transparent to users.

  • The connection and flow between each screen needs to be reviewed in more detail

  • Design needs to be more consistent but also needs to be more engaging and fun

Design / Sketch

More Sketches…

Based on user feedback, I felt that there were several improvements and changes in design that were needed, so I revisited sketching to approach the problem from a different perspective to better meet user needs in my designs.

And Even More Wireframes…

Design / Prototype

Mockup Iteration

Prototype / Test

Usability Testing

Test Objectives

  • Test if users can easily complete the tasks

  • Observe the different paths users take to complete tasks

  • Assess areas of improvement to improve the usability of the design

Tasks

  • Prompt 1: Order a Mocha

  • Prompt 2: Check your reward points and status

  • Prompt 3: Change or add a payment method.

Summary

I conducted testing with 3 participants (3 participants from the first round of usability tests) and observed how they interacted with the prototype and completed the tasks.

  • Method: Remote, moderated usability testing (Think Aloud)

  • Participants: 3

  • Age: 22-25 years

  • Average Time: 15 minutes

Affinity Map

To better identify patterns and synthesize insights, I used an affinity map to synthesize my findings

Summary

  • Participants appreciated the clean design and improved icons but found the color scheme too soft or childish and felt it should better reflect the café's cozy ambiance.

  • Users highlighted the need for better feedback and responsiveness in the app, including interactive elements, intuitive toggles, and confirmation screens for actions.

  • While navigation was generally seen as familiar and convenient, there were concerns about redundant options and suggestions to reorder items for better clarity and ease of use.

  • Overall, the app's simplicity was appreciated, but key features need to be more prominent and a few steps could benefit from additional guidance or feedback.

Feedback and Priority Revisions

Color Contrast

In general, the color theme didn’t resonate with the test participants, but it was expressed multiple times that the color combination of blue and yellow did not make enough of a contrast. To fix this issue, I played with several different color palettes before ultimately making a final choice.

The final colors come directly from the cafe’s digital branding via Instagram.

Before

After

Improved Progress Tracker

The map was unnecessary as there is only one location, so the steps of the progress tracker was altered to reflect information that would be more relevant to users.

Old Confirmation + Tracker

New Confirmation + Tracker

Final Mockup

Reflections and Takeways

I explored a new approach for this project by putting a lot of focus on ideation through several HMW sessions and crazy8 sketching sessions before creating any kind of digital wireframe. I think this method was really effective in getting ideas out quickly without worrying and getting caught up in details, and as a result, I felt that there wasn’t too much of a struggle making final design decisions later down the line.

If I were to push this project further, I would:

01 USABILITY TESTING

My last round of designs still need to go through another round of usability testing, and this time a more robust set of tasks would be necessary to ensure that all parts of the app meet user needs.

02 IMPLEMENTATION

With the timeline of this project, I could only focus on the top prioritized features to meet priority needs and goals. There’s definitely room to add to the experience via new features or better fleshed out aspects